![]() As the demand for, and access to, these audio formats continues to increase, so does the need for a better understanding of the immersive audio mastering process.Īlthough the art of immersive audio mastering has been discussed among the AES mastering community, it would be highly beneficial for this discussion to be held with the broader engineering community. In the early days of these formats, the role of mastering was in question. Currently, Dolby Atmos and Sony 360 Reality Audio are the two leading object-based audio technologies in the world of music production. This session will be followed by a listening session from 11:30- 12:00 in room 3D07Īs the popularity of object-based immersive audio production continue to grow, the art of mastering has had to adjust to accommodate this rapidly expanding ecosystem. The number of spaces in each session is limited and will be available on a first come, first serve basis. While no prior experience is required this session is intended for the advanced beginner through the advanced intermediate user.Īn additional fee is required to attend this session. Example audio will also be provided and should be downloaded to the laptop (link to follow). THere is a free 10 day fully functional trial, the link will be sent to session registrants shortly. RX10 standard should be downloaded and installed prior to arrival at the session. ![]() Participants will be required to bring their laptops and headphones to learn and practice as the workshop proceeds. Topics will include spectral editing, problem assessment and strategies to address them using examples drawn from music and post production. This workshop will focus on the technique and strategies for audio repair and noise reduction using various technologies implemented in iZotope RX.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |